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Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018

Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018
Kataloginformation
Feldname Details
Vorliegende Sprache eng
URL https://www.degruyter.com/isbn/9783839450512
https://www.degruyter.com/doc/cover/9783839450512.jpg
https://www.degruyter.com/document/cover/isbn/9783839450512/original
http://purl.org/coar/access_right/c_16ec
Name Alvarez Igarzábal, Federico ˜[HerausgeberIn]œ
Debus, Michael S. ˜[HerausgeberIn]œ
Maughan, Curtis L. ˜[HerausgeberIn]œ
T I T E L Violence - perception - video games
Zusatz zum Titel new directions in game research : young academics at the clash of realities 2017-2018
Verfasserangabe Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.)
Verlagsort Bielefeld
Verlag transcript
Erscheinungsjahr [2019]
Umfang 1 Online-Ressource (229 Seiten)
Notiz / Fußnoten restricted access online access with authorization star
ISBN ISBN 978-3-8394-5051-2
Hinweis zur Nutzung $bMode of access: Internet via World Wide Web
Kurzbeschreibung Frontmatter -- Contents -- Preface / Freyermuth, Gundolf S. -- Introduction / Igarzábal, Federico Alvarez / Debus, Michael S. / Maughan, Curtis L. -- Reframing the Violence and Video Games Debate -- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary / Ferguson, Christopher J. -- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames / Fetzer, Frank -- The (American) Way of Experiencing Video Game Violence / Panic-Cidic, Natali -- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT / Roth, Christian -- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games / Nguyen, Ahn-Thu -- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games / Schnaars, Cornelia J. -- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games / Brandis, Rüdiger / Boccia, Alex -- Damage over Time. Structural Violence and Climate Change in Video Games / Price, Derek -- Perceiving Video Games -- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games / Fetzer, Frank -- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool / Mohammad-Hadi, Nikolay -- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US / Panic-Cidic, Natali -- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games / Wolf, Leonie -- Perceived Behaviors of Personality-Driven / Alvarez, Alberto / Vozaru, Miruna -- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception / Schnaars, Cornelia J. -- Survival Horror and Masochism. A Digression from the Modern Scopic Regime / Mukae, Shunsuke -- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces / Bakk, Agnes K. -- Authors
2. Kurzbeschreibung This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson
1. Schlagwort Computerspiel
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2. Schlagwort Videospiel
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SWB-Titel-Idn 1685875955
Kataloginformation334592843 Datensatzanfang . Kataloginformation334592843 Seitenanfang .
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