Vorliegende Sprache |
eng |
URL |
https://www.degruyter.com/isbn/9783839450512 |
https://www.degruyter.com/doc/cover/9783839450512.jpg |
https://www.degruyter.com/document/cover/isbn/9783839450512/original |
http://purl.org/coar/access_right/c_16ec |
Name |
Alvarez Igarzábal, Federico [HerausgeberIn] |
Debus, Michael S. [HerausgeberIn] |
Maughan, Curtis L. [HerausgeberIn] |
T I T E L |
Violence - perception - video games |
Zusatz zum Titel |
new directions in game research : young academics at the clash of realities 2017-2018 |
Verfasserangabe |
Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.) |
Verlagsort |
Bielefeld |
Verlag |
transcript |
Erscheinungsjahr |
[2019] |
Umfang |
1 Online-Ressource (229 Seiten) |
Notiz / Fußnoten |
restricted access online access with authorization star |
ISBN |
ISBN 978-3-8394-5051-2 |
Hinweis zur Nutzung |
$bMode of access: Internet via World Wide Web |
Kurzbeschreibung |
Frontmatter -- Contents -- Preface / Freyermuth, Gundolf S. -- Introduction / Igarzábal, Federico Alvarez / Debus, Michael S. / Maughan, Curtis L. -- Reframing the Violence and Video Games Debate -- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary / Ferguson, Christopher J. -- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames / Fetzer, Frank -- The (American) Way of Experiencing Video Game Violence / Panic-Cidic, Natali -- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT / Roth, Christian -- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games / Nguyen, Ahn-Thu -- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games / Schnaars, Cornelia J. -- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games / Brandis, Rüdiger / Boccia, Alex -- Damage over Time. Structural Violence and Climate Change in Video Games / Price, Derek -- Perceiving Video Games -- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games / Fetzer, Frank -- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool / Mohammad-Hadi, Nikolay -- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US / Panic-Cidic, Natali -- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games / Wolf, Leonie -- Perceived Behaviors of Personality-Driven / Alvarez, Alberto / Vozaru, Miruna -- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception / Schnaars, Cornelia J. -- Survival Horror and Masochism. A Digression from the Modern Scopic Regime / Mukae, Shunsuke -- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces / Bakk, Agnes K. -- Authors |
2. Kurzbeschreibung |
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson |
1. Schlagwort |
Computerspiel |
Gewaltdarstellung |
Gewalttätigkeit |
2. Schlagwort |
Videospiel |
Gewaltdarstellung |
Gewalttätigkeit |
SWB-Titel-Idn |
1685875955 |